Surely we have gone through enough of these games to warrant a bit more effort in the innovation department? Even a visual overhaul would be nice at this point.
POKEMON LEAF GREEN VERSION SERIES
It also features the two-on-two battles that werent in the first games and is generally the most comprehensive game in the series yet.īut that still doesnt negate the fact that Nintendo has failed to bring anything new to the table with Leaf Green/Fire Red. It has a huge selection of creatures to capture - most of the Pokémon from the other GBA titles are in there - and it keeps on going where the original Red and Blue titles ended, offering high-level challenges to experienced players. In that regard, this surpasses all other Pokémon games before it. The sense of ownership you get from naming and rearing a Pokémon is satisfying in the same way that all good RPGs are: theres a real sense of accomplishment and control, even if it is just an illusion, or the symptoms of the kind of obsessive compulsive disorder that many of us gamers go through at one time or other. Instead, the most satisfying element is best summed up by that most annoying of taglines: Gotta catch em all! Catching your Pokémon, and subsequently raising them, evolving them and turning them into high-level killing machines is insanely compelling. In truth, though, the battle system itself isnt what makes these games so much fun. However, each creature can also learn a selection of skills - many of which affect vital stats or inflict ailments - and it is through careful use of these that the more difficult battles will be won or lost. For example, a water Pokémon will be strong against a fire Pokémon. At its heart, the gameplay is pretty straightforward in a Top Trumps kind of sense, with each Pokémon having strengths and weaknesses that must be used strategically in battle.
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So while newcomers will be pleased with how polished and huge the gameplay on offer is, veteran Poke-trainers might be a little miffed at having to tread an altogether familiar path.įor the uninitiated (if any exist - hands up who's never played a Pokémon game and tell us in less than 25 words why), the basic premise of a Pokémon game is to wander around, collect and train monster-pets to do battle in a simple RPG setting. Unlike previous sequels in the series, Leaf Green/Fire Red is essentially a remake of the first Pokémon games, Red and Blue.
![pokemon leaf green version pokemon leaf green version](https://assets.pokemon.com/assets/cms/img/video-games/fireredleafgreen/screenshots/firered_leafgreen_ss2.jpg)
Not because of a sudden dip in standards, but because of a sudden dip in imagination. It is not merely a cleverly marketed product of wily old Nintendo - rather it is a genuinely compelling and well-executed series.ĭespite this, however, you cant help but feel that the double header that is Pokémon Leaf Green/Fire Red is where the franchise takes a discouraging turn for the worse. The truth, which many people are loath to admit, is that Pokémon is a masterclass in childrens entertainment.
POKEMON LEAF GREEN VERSION TV
A TV series? A staggering amount of cuddly merchandise? Highly possessive ten-year olds with the trading skills of a stock exchange veteran? Its incredible really. Yet when Nintendo released Pokémon Red back in 1997, even it couldnt have guessed what would grow from the deceptively simple premise.