Strangely, team Sonic can also headstomp/bounce on enemies Mario Bros. So, yes, the giant elephant in the room: does being able to spin jump and spindash obscenely powerful? Yes, yes it is allowing you to smoosh through enemies, bricks and levels with the greatest of ease. Knuckles has the usual weird Predator hairdo thing going on, which somehow grants a gliding ability which I’m sure Predator can totally also do. Tails retains his trademark flying ability, but this time with the aid of a handy Megaman style energy meter indicating exactly how much longer he can inexplicably rotate the tails around his ass to grant flight. For Sonic this means being able to activate his last minute shield thingy while jumping, and what with the aforementioned fireball/electric move. The Sonic 3/Knuckles level era’s moveset is all there. It’s also possible to play as, erm Ashura Sonic, who gets the electric shield instead – complete with double jump and coin magnet ability.
Sonic boll classic upgrade#
The fireflower, the final tier of Mario upgrade canon, works much as the fire shield did in Sonic 3 and onwards, including granting Sonic the fireball ability. You still get mushrooms and fireflowers, with a mushroom turning you a darker shade of whatever colour your character is because reasons, which enables usually the super spin dash, or other abilities, depending on the character. A quick fangame that lets you rush through the original Mario levels as Sonic or just fly over them as Tails, or if you absolutely must be puritan about it, plod through as Mario.
This is, thankfully, not a Uwe Boll take on the venerable blue hedgehog (SEGA have done a good enough job ruining the franchise on their own), but rather a Super Mario Crossover inspired Sonic mashup.